A Solidean Mesh represents geometry in a broader sense. A Mesh consists of a collection of surfaces and some metadata. Usually, a mesh is a solid mesh, the enclosing boundary of a solid volume. However, meshes can also be configured to allow for self-intersections and nested components, resulting in the more general class of supersolid meshes. Any combination of supersolid meshes has well-defined Boolean results. Other configurations allow processing of meshes with small and even large holes in a best-effort fashion.
Note:
Individual surfaces are usually not closed or solid. Only all surfaces together form a closed mesh.
Signature
// Immutable collection of surfaces forming a solid or supersolid mesh
class Mesh:
// no public member
// constructors
class Context:
fun createMesh(builder: MeshBuilder) -> Mesh
fun createMeshFromSurfaceBuilder(builder: SurfaceBuilder) -> Mesh
fun createMeshFromTrianglesF32(triangles: [triangle3], arithmetic: ExactArithmetic, meshType: MeshType, lifetime: Lifetime) -> Mesh
fun createMeshFromTrianglesF32WithID(triangles: [triangle3], arithmetic: ExactArithmetic, surfaceID: uint32_t, meshType: MeshType, lifetime: Lifetime) -> Mesh
fun createMeshFromIndexedTrianglesF32(positions: [pos3], triangles: [idxtri], arithmetic: ExactArithmetic, meshType: MeshType, lifetime: Lifetime) -> Mesh
fun createMeshFromIndexedTrianglesF32WithID(positions: [pos3], triangles: [idxtri], arithmetic: ExactArithmetic, surfaceID: uint32_t, meshType: MeshType, lifetime: Lifetime) -> Mesh
Constructors
| Name | Description |
|---|---|
createMesh | Constructs a mesh from a mesh builder definition |
createMeshFromSurfaceBuilder | Constructs a mesh directly from a surface builder using defaults |
createMeshFromTrianglesF32 | Constructs a mesh from a float32 triangle soup with exact arithmetic |
createMeshFromTrianglesF32WithID | Constructs a mesh from a float32 triangle soup with primitive tracking IDs |
createMeshFromIndexedTrianglesF32 | Constructs a mesh from indexed float32 triangles with exact arithmetic |
createMeshFromIndexedTrianglesF32WithID | Constructs a mesh from indexed float32 triangles with primitive tracking IDs |