Mesh::CreateFromIndexedTrianglesF32

Constructs a mesh from indexed float32 triangles with exact arithmetic

Creates a mesh from a indexed triangle list.

Note:
the optional meshType argument allows choosing between some preset types. For full nuance, go via SurfaceBuilder and MeshBuilder.

Signature

class Context:
    // Constructs a mesh from indexed float32 triangles with exact arithmetic
    fun createMeshFromIndexedTrianglesF32(
        positions: [pos3],
        triangles: [idxtri],
        arithmetic: ExactArithmetic,
        meshType: MeshType = Solid,
        lifetime: Lifetime = CopyImmediately,
    ) -> Mesh