Converts all primitives of all surfaces into triangles and stores the result in the returned TypedBlob with BlobType::TrianglesF32.
Note:
Currently, there is no guarantee that vertices on the same exact location are always represented as exactly the same float.
Due to rounding, it might be off by up to 3 ULP.
See BlobType::TrianglesF32 for how the resulting bytes are interpreted.
Note:
Equivalent to ExportMesh(mesh, ExportFormat::Triangles, ExportOption::VertexPositionF32)
Signature
class Operation:
// Exports a mesh operand to a flat float32 triangle blob
fun exportToTrianglesF32(
mesh: MeshOperand,
) -> TypedBlob