Creates a mesh operand from an indexed triangle list.
Note:
the optional meshType argument allows choosing between some preset types. For full nuance, create an explicit MeshHandle and go via SurfaceBuilder and MeshBuilder.
Signature
class Operation:
// Creates a mesh operand from indexed float32 triangles
fun importFromIndexedTrianglesF32(
positions: [pos3],
triangles: [idxtri],
meshType: MeshType = Solid,
lifetime: Lifetime = CopyImmediately,
) -> MeshOperand