Returns a new mesh representing exactly the same surface but where no face properly intersects another face.
Note:
requires MeshType::Supersolid, MeshType::NonSupersolid, MeshBuilder::AllowSurfaceIntersections, or SurfaceBuilder::AllowSelfIntersections to be meaningful.
Signature
class Operation:
// Produces a mesh where no faces intersect each other
fun resolveIntersections(
inMesh: MeshOperand,
) -> MeshOperand