Defines a surface using a triangle soup.
See Lifetime for the requirements on the user-provided data.
Note: the provided ExactArithmetic uniquely defines how the floating point data will be transformed into an exact representation. See the manual for a high-level introduction.
Signature
class Context:
// Defines a surface from a float32 triangle soup with exact arithmetic
fun createSurfaceBuilderFromTrianglesF32(
triangles: [triangle3],
arithmetic: ExactArithmetic,
lifetime: Lifetime = CopyImmediately,
) -> SurfaceBuilder